Posts

Feb 2026 Update

 Time..does..fly.  Currently Plat 1. Whoo hoo! To think that we started in Iron 3 is quite amazing. Just goes to show, how much (A) great friends (B) great advice (C) great resources (D) continued efforts can take you.  Current Sens: Hovering anywhere between 0.155 and 0.175 @ 1600  Occasionally (dependent on day) can pay on 0.24. I think that's my "minmax".  Raw Accel: Linear Mode Acceleration: 0.095 Mode: Output X/Y Locked Output Limit: 3-3.5 Offset: 25-40  I'm starting to get a "feel" for what to do w/ my sens. As you can see, the sens range is quite high. I don't mind. I will say, however, that the "butter-y" sens is right on 0.175, dubbed "the GOAT" sens by Slime (as of writing this)  Biggest Lessons Learned (Simplified)  that I feel was the most pertinent to making it to Plat, thus far:  Less excuses / blaming the team Mechanics == always will be important. BUT, decision making => good positions and good positions => bette...

1w6t Practice Drill

  I feel that in many of my practice(s), I often work on   speed  and not enough on technique.  Lots of wasted movements in the flick.  This drill below is specifically for isolating the movements, in order to have the smoothest and most efficient aim.  Efficient = shortest path to target. AKA, straightest line.  No micro-corrections (are ideal). Just smooth to target, smooth to click and confirm. This, done, quickly, ends up being a proper flick.  1) Slow.  Work on straight lines; focus on slowing down before target.  Try not to overshoot. Confirm kill before click. 2) Slow. After straight line drill, work on click-timing so that you can click w/o slowing down.  If the overall movement needs to be slow, it's fine. But make it one smooth motion to click. 3) Slow. Combined straight lines + click timing. Build up speed from here. // IF: A) You begin to overshoot or are not going in straight lines Repeat step 1 B) You are straight...

The Range, and Moving Targets

The problem with static bots is that..  your enemies are (almost) never static.  It's imperative that you get the feeling & visual recognition of a moving target, so that you are able to anticipate the movements of the target and your enemies.  Here's a way to work on that in the Range.  Range Warmup Pick DeadLock  hit F3 and turn on strafing, as well as armor = ON ult one of the bots.  Perceived Velocity Go to the farthest right hand side of the range wall.  The bots will still be strafing as if you're forward, and so the velocity (relative) to your position will be near zero.  Get used to the feeling of microadjusting, based on this position.  Start moving the angle until you're perpendicular to the bot's movements. 

Phew, Time Does Fly..

 I wouldn't be so quick to call myself hardstuck, but I've been bobbing up and down from my Silver 2/3 rank for the longest time.  I'm frustrated more than ever, now that I'm starting to get the hang of how the game is supposed to be played + my mechanics are slowly improving.  Slowly is the key word here. While I'm doing much, much better in DMs now, I still find myself "caught off guard" in key moments in Comp where the fundamentals go out the door.  Now, I'm trying to focus exclusively on crosshair placement and timings.  Breaking Down DMs into 2 categories Apart from "Classic Only" and "Sheriff Only" DMs, let's try and work on:  1) Holding Angles  2) Trace-Only  And see where we end up.  

Raw Accel for 1 Month: Review

 sens: 0.105 @ 1600 DPI Raw Accel has been quite an interesting journey.  For the most part, this has allowed me to play @ a much lower sensitivity than I usually play at.  On the other hand, I've also noticed that I tend to overflick my targets due to the rapid accel that is applied whenever I move my mouse too quickly.  After watching a video from Viscose, I think that it's about time that I try and spend some time off of Raw Accel - and to simply work on fine tuning my mechanics without this additional boost.  Trying to find a consistent sens will be my next challenge. I believe that my eDPI prior to raw accel was around 287.. which is quite drastic when compared against my 168 eDPI that I've been using. 

Raw Accel??

 I recently came across Raw Accel and its (possible) benefits. It intrigues me for sure. Still not sure as to whether it will be something permanent, but it seems to be holding up quite well when used sparingly.  The idea is this: in Valorant, there is a strong emphasis on microadjustments  and smaller, finer movements. For this, a lower sens seems to be the way to go.  The downside to this, however, is that you are unable to move (turn) as easily as one would like to. In instances where you are flicking, your entire arm has to flick for that to happen.  With my sens currently being around 200-250 eDPI, I have to break up a 180 degree turn into segments.  With the help of raw accel, I'm able to achieve two things simultaneously: 1) I am able to stay at my "normal sens" when I'm engaging people (since the mouse movement is little) 2) When  I need to turn quickly (i.e. satcheling, clearing corners) I can rely on the faster, accelerated mouse speed to acc...

Frustrated

 In recent days, I feel like I've been doing very poorly in terms of my personal shooting mechanics.  I can't seem to really wrap my head around it.  Although I know that raw shooting isn't everything, my performance is bothering me due to the fact that even in DM, I am quite nearly bot fragging on every match. I know that I could do better.  Although I tried adjusting my sens (and a laundry list of other things), I know that it has to do with my actual gameplay. So I'm trying to narrow down on a list of possible improvements.  -Crosshair placement: I know that I should maintain head height at all times. Perhaps drilling this idea (of having head height even on knife) can be beneficial  -Timing / movement of peeks: Right now, I'm not really "peeking" but rather reacting to what's being thrown at me. When I see someone like Tayco play, I notice that (A) he isn't "out to get" people (but that the people seem to "come to him"), (B)...