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Showing posts with the label Notes

Feb 2026 Update

 Time..does..fly.  Currently Plat 1. Whoo hoo! To think that we started in Iron 3 is quite amazing. Just goes to show, how much (A) great friends (B) great advice (C) great resources (D) continued efforts can take you.  Current Sens: Hovering anywhere between 0.155 and 0.175 @ 1600  Occasionally (dependent on day) can pay on 0.24. I think that's my "minmax".  Raw Accel: Linear Mode Acceleration: 0.095 Mode: Output X/Y Locked Output Limit: 3-3.5 Offset: 25-40  I'm starting to get a "feel" for what to do w/ my sens. As you can see, the sens range is quite high. I don't mind. I will say, however, that the "butter-y" sens is right on 0.175, dubbed "the GOAT" sens by Slime (as of writing this)  Biggest Lessons Learned (Simplified)  that I feel was the most pertinent to making it to Plat, thus far:  Less excuses / blaming the team Mechanics == always will be important. BUT, decision making => good positions and good positions => bette...

Snap To Microadjust

Continuing to practice Woohoojin's overshoot drill. One thing that I learned is that when I flick, I tend to overshoot quite a bit.  Having stronger mouse control and snapping to a smaller distance from the head seems to result in a much, much quicker response time, and when the movement is nearly  caught up to the speed of the flick, then it should feel like one fluid motion where the flick and strafe happens simultaneously.  This leads to the "snappiest" flicks, so hopefully I could continue this drill to the point where it becomes second nature.  It's also worth mentioning that this strafe movement isn't applicable in all  circumstances. Simply holding angles do not require this movement, however a continuous strafing back and forth is never a bad option when holding angles. Perhaps I just need to play more DM to try the variations out. 

Random Settings Related Notes

 Current Sens: 0.287 @ 1000 DPI. Translates to 287 eDPI 10/18/24  Updated to 0.3000 @ 1000 DPI, or 300 eDPI. I've been seeing good progress in this sens, at least in the context of KoovaKs and Valorant DM. We will see if we stay at this sens.