Feb 2026 Update
Time..does..fly.
Currently Plat 1. Whoo hoo! To think that we started in Iron 3 is quite amazing. Just goes to show, how much (A) great friends (B) great advice (C) great resources (D) continued efforts can take you.
Current Sens:
- Hovering anywhere between 0.155 and 0.175 @ 1600
Occasionally (dependent on day) can pay on 0.24. I think that's my "minmax".
Raw Accel:
- Linear Mode
- Acceleration: 0.095
- Mode: Output
- X/Y Locked
- Output Limit: 3-3.5
- Offset: 25-40
I'm starting to get a "feel" for what to do w/ my sens. As you can see, the sens range is quite high. I don't mind. I will say, however, that the "butter-y" sens is right on 0.175, dubbed "the GOAT" sens by Slime (as of writing this)
Biggest Lessons Learned (Simplified) that I feel was the most pertinent to making it to Plat, thus far:
- Less excuses / blaming the team
- Mechanics == always will be important. BUT, decision making => good positions and good positions => better placement of crosshair => better performance
- PLAYING WITH THE TEAM and trading them out.
- Not "holding crossfires" (this is useful on occasion) but most of the time, playing "shoulder to shoulder" is the move.
- Preserving WinCon (#'s adv is the most relevant, but also is spike + timer).
- Playing to numbers advantage is like, 80% priority. So many rounds are lost in P.Plant simply because we (A) stray away or (B) get picked off. Simply being shoulder to shoulder, to immediately trade someone, has been the #1 trick IMO.
- Playing comfort picks
- We're not @ the stage where meta team comps matter TOO much. Smokes is the 1 essential player and the rest can be fills IMO.
- Communicating intention + Pre-Round planning
- Suggested by Slime and Bosco: have a pre-round plan, no matter how small.
- I will do x. If it doesn't work, I will to y.
- Narrowing down options + randomness, to the best of your ability == huge on cognitive load. Better to have a micro plan than no plan, where you're playing off of raw reaction.
- Playing to Econ adv.
- If anti-eco, preserve guns + do damage + stay alive. OFC, you need to win the round. But win the round with least # of casualties and guns lost - going into the bonus.
- This means, avoiding choke points where you can get buckey'ed or stinger'd. Play the "long game"
- If Bonus, goal: do damage + steal guns
- Play opposite of the above positions (rather, play close-quarters + contact)
- Supporting the aggro player
- A note from Slayerkey. Chase down whoever is running in and support them - be it trades, util, etc. Don't let any death go to waste.
- Changing up the tempo (3/1 rule)
- Every 3 rounds, change up the pace of your play completely
- i.e. 2 rounds were passive. 3rd round play aggressive angles. And vice versa
- Mechanics
- Truly drill crosshair placement
- Much of the time, autopiloting is a threat. Actively work on good crosshair placement in DMs, so that 1 peek = max 1-2 exposure angles ; and your crosshair has to do minimal movement to fight.
- Angle advantage (until it's not)
- Drill proper angle advantage (positioning). However, if your position is exposed, experiment w/ various peek mechanics (jump peek, jiggle, start far from angle + move into angle). Goal: don't take 50/50 fights if you don't have to. Get every advantage possible.