Feb 2026 Update

 Time..does..fly. 

Currently Plat 1. Whoo hoo! To think that we started in Iron 3 is quite amazing. Just goes to show, how much (A) great friends (B) great advice (C) great resources (D) continued efforts can take you. 

Current Sens:

  • Hovering anywhere between 0.155 and 0.175 @ 1600 

Occasionally (dependent on day) can pay on 0.24. I think that's my "minmax". 

Raw Accel:

  • Linear Mode
  • Acceleration: 0.095
  • Mode: Output
  • X/Y Locked
  • Output Limit: 3-3.5
  • Offset: 25-40 

I'm starting to get a "feel" for what to do w/ my sens. As you can see, the sens range is quite high. I don't mind. I will say, however, that the "butter-y" sens is right on 0.175, dubbed "the GOAT" sens by Slime (as of writing this) 

Biggest Lessons Learned (Simplified) that I feel was the most pertinent to making it to Plat, thus far: 

  • Less excuses / blaming the team
  • Mechanics == always will be important. BUT, decision making => good positions and good positions => better placement of crosshair => better performance 
  • PLAYING WITH THE TEAM and trading them out.
    • Not "holding crossfires" (this is useful on occasion) but most of the time, playing "shoulder to shoulder" is the move
  • Preserving WinCon (#'s adv is the most relevant, but also is spike + timer).
    • Playing to numbers advantage is like, 80% priority. So many rounds are lost in P.Plant simply because we (A) stray away or (B) get picked off. Simply being shoulder to shoulder, to immediately trade someone, has been the #1 trick IMO. 
  • Playing comfort picks
    • We're not @ the stage where meta team comps matter TOO much. Smokes is the 1 essential player and the rest can be fills IMO. 
  • Communicating intention + Pre-Round planning
    • Suggested by Slime and Bosco: have a pre-round plan, no matter how small. 
      • I will do x. If it doesn't work, I will to y. 
    • Narrowing down options + randomness, to the best of your ability == huge on cognitive load. Better to have a micro plan than no plan, where you're playing off of raw reaction. 
  • Playing to Econ adv. 
    • If anti-eco, preserve guns + do damage + stay alive. OFC, you need to win the round. But win the round with least # of casualties and guns lost - going into the bonus.
      • This means, avoiding choke points where you can get buckey'ed or stinger'd. Play the "long game" 
    • If Bonus, goal: do damage + steal guns 
      • Play opposite of the above positions (rather, play close-quarters + contact) 
  • Supporting the aggro player
    • A note from Slayerkey. Chase down whoever is running in and support them - be it trades, util, etc. Don't let any death go to waste. 
  • Changing up the tempo (3/1 rule)
    • Every 3 rounds, change up the pace of your play completely
      • i.e. 2 rounds were passive. 3rd round play aggressive angles. And vice versa
  • Mechanics
    • Truly drill crosshair placement
      • Much of the time, autopiloting is a threat. Actively work on good crosshair placement in DMs, so that 1 peek = max 1-2 exposure angles ; and your crosshair has to do minimal movement to fight. 
    • Angle advantage (until it's not) 
      • Drill proper angle advantage (positioning). However, if your position is exposed, experiment w/ various peek mechanics (jump peek, jiggle, start far from angle + move into angle). Goal: don't take 50/50 fights if you don't have to. Get every advantage possible. 








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